Plans for an upcoming game are getting more concrete, I am remodeling the main avatar in a mid-level density so the resolution is high enough to use it both in game as well in some upgrade menu’s, cutscenes, etc. #blender
My entry for the Ludum Dare #44 (72hour) gamejam.The theme for this jam was Your life is currency The player navigates a Euro and tries to trap greedy businessmen into a pits of lava.The game features an endless looping level and some nice music It ranked #2 in the humor category out of 1817 entries […]
Participated in Ludum Dare #43 with this Gauntlet Style shooter (created in 72 hours)The theme for this jam was: Sacrifices have to be made.I implemented a kamikaze style mechanic for the player that can take out the spawning portals. check the Ludum Dare entry here: https://ldjam.com/events/ludum-dare/43/revelation
Realtime terrain chunk generation via c# job system, using lod crossfading via a bluenoise map and temporal antialiasing.
Implementing an adaptive quadtree to optimise Level of Detail for Terrain chunks
Too heavy for realtime rendering, but this is the detail I am looking for